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A darkness at Sethanon / Raymond E. Feist.

By: Feist, Raymond E.
Material type: TextTextSeries: Feist, Raymond E. Riftwar saga: 4.Publisher: London, England : HarperVoyager, 2013Description: 466 pages : maps ; 20 cm.Content type: text | cartographic image Media type: unmediated Carrier type: volumeISBN: 9780007509119 (paperback); 9780007229437 (paperback); 0007229437 (paperback).Subject(s): Midkemia (Imaginary place) -- Fiction | Magicians -- FictionGenre/Form: Fantasy fiction. DDC classification: 813.54 Summary: An evil wind blows through Midkemia. Dark legions have risen up to crush the Kingdom of the Isles and enslave it to dire magics. The final battle between Order and Chaos is about to begin in the ruins of the city called Sethanon. Now Pug, the master magician sometimes known as Milamber, must undertake an awesome and perilous quest to the dawn of time to grapple with an ancient and terrible Enemy for the fate of a thousand worlds
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Fiction Hakeke Street Library
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Fiction Collection FEIS In transit from Davis (Central) Library to Hakeke Street Library since 27/01/2021 T00816949
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Enhanced descriptions from Syndetics:

<p>The triumphant finale to the Riftwar Saga - Raymond E. Feist's first classic, bestselling fantasy trilogy</p> <p>The battle may be over, but war is coming...</p> <p>The Kingdom forces may have won the first conflict but the enemy has a strong grip on Midkemia and invasion now seems inevitable.</p> <p>Arutha travels north to confront the Dark Elves, but without help, Pug knows that Arutha's forces face slaughter. With Tomas he must scour the world - and beyond - to find the one person with enough power to give them a chance.</p> <p>If they fail, Midkemia will be the first of many worlds to fall to a madman with the power to dominate death itself...</p>

Originally published: London : Grafton, 1986.

"The triumphant finale to The Riftwar saga". -- cover.

An evil wind blows through Midkemia. Dark legions have risen up to crush the Kingdom of the Isles and enslave it to dire magics. The final battle between Order and Chaos is about to begin in the ruins of the city called Sethanon. Now Pug, the master magician sometimes known as Milamber, must undertake an awesome and perilous quest to the dawn of time to grapple with an ancient and terrible Enemy for the fate of a thousand worlds

Excerpt provided by Syndetics

<opt> <anon I1="BLANK" I2="BLANK">Prologue Darkwind The wind came from nowhere. Ringing into existence with the reverberation of a hammer striking doom, it carried the heat of a forge that fashioned hot war and searing death, It came into being in the heart of a lost land, emerging from some strange place between that which is and that which seeks to be. It blew from the south, where snakes walked upright and spoke ancient words. Angry, it stank of ancient evil, echoing with long-forgotten prophecies. In a frenzy the wind spun, swirling out of the void, seeking a course; then it paused, then it blew northward. The old nurse hummed a simple tune, one handed down from mother to daughter for generations, while she sewed. She paused to glance up from her needlework. Her two small charges lay sleeping, tiny faces serene while they dreamed their tiny dreams. Occasionally fingers would flex or lips would purse in sucking motions, then one or the other would return to quiescence. They were beautiful babies and would grow to be handsome lads, of this the nurse was certain. As men they would have only vague memories of the woman who sat with them this night, but for now they belonged as much to her as to their mother, who sat with her husband presiding over a state dinner. Then through the window a strange wind came, chilling her despite its heat. It carried a hint of alien and distorted dissonance in its sound, an evil tune barely perceived. The nurse shivered and looked toward the boys. They became restless, as if ready to wake crying. The nurse hurried to the window and closed the shutters, blocking out the strange and disquieting night air. For a moment it seemed all time held its breath, then, as if with a slight sigh, the breeze died away and the night was calm again. The nurse tightened her shawl about her shoulders and the babies stirred fitfully for another moment, before lapsing into a deep and quiet sleep. In another room nearby, a young man worked over a list, struggling to put aside personal likes and dislikes as he decided who was to serve at a minor function the next day. It was a task he hated, but he did it well. Then the wind made the window curtains blow inward. Without thinking, the youngster was half out of his chair in a crouch, a dirk seeming to fly from his boot top to his hand, as a street-born sense of wariness signaled danger. Poised to fight, he stood with heart pounding for a long moment, as certain of a death struggle as he had ever been in his conflict-torn life. Seeing no one there, the young man slowly relaxed. The moment was lost. He shook his head in perplexity. An odd queasiness settled in the pit of his stomach as he slowly crossed to the window. For long, slowly passing minutes he gazed toward the north, into the night, where he knew the great mountains lay, and beyond, where an enemy of dark aspect waited. The young man's eyes narrowed as he stared into the gloom, as if seeking to catch a glimpse of some danger lurking out there. Then, as the last of the rage and fear fled, he returned to his task. But throughout the balance of the night he occasionally turned to look out the window. Out in the city a group of revelers made their way through the streets, seeking another inn and more merry companions. The wind blew past them and they halted a moment, exchanging glances. One, a seasoned mercenary, began to walk again, then halted, considering something. With a sudden loss of interest in celebration, he bade his companions good night and returned to the palace where he had guested for almost a year. The wind blew out to sea where a ship raced toward its home port after a long patrol. The captain, a tall old man with a scarred face and a white eye, paused as he was touched by the freshening wind. He was about to call for the sheets to be shortened when a strange chill passed through him. He looked over to his first mate, a pock-faced man who had been at his side for years. They exchanged glances, then the wind passed. The captain paused, gave the order to send men aloft, and, after another silent moment, shouted for extra lanterns to be lit against the suddenly oppressive gloom. Farther to the north, the wind blew through the streets of a city, creating angry little dust swirls that danced a mad caper across the cobbles, skittering along like demented jesters. Within this city men from another world lived beside men born there. In the soldiers' commons of the garrison, a man from that other world wrestled one raised within a mile of where the match was taking place, with heavy wagering among those who watched. Each man had taken one fall and the third would decide the winner. The wind suddenly struck and the two opponents paused, looking about. Dust stung eyes and several seasoned veterans suppressed shudders. Without words the two opponents quit the match, and those who had placed wagers picked up their bets without protest. Silently those in the commons returned to their quarters, the festive mood of the contest having fled before the bitter wind. The wind swept northward until it struck a forest where little apelike beings, gentle and shy, huddled in the branches, seeking a warmth that only close physical contact can provide. Below, on the floor of the forest, a man sat in meditative pose. His legs were crossed and he rested the backs of his wrists upon his knees, thumbs and forefingers forming circles that represent the Wheel of Life to which all creatures are bound. His eyes snapped open at the first caress of the darkling wind and he regarded the being who sat facing him. An old elf, showing but the faint signs of age native to his race, contemplated the human for a moment, seeing the unspoken question. He nodded his head slightly. The human picked up the two weapons that lay at his side. The long sword and halfsword he placed in his belt sash, and with only a gesture of farewell he was off, moving through the trees of the forest as he began his journey to the sea. There he would seek out another man, one who was also counted friend to the elves, and prepare for the final confrontation that would soon begin. As the warrior made his way toward the ocean the leaves rustled in the branches over his head. In another forest, leaves also trembled, in sympathy with those troubled by the passing darkwind. Across an enormous gulf of stars, around a greenish yellow sun spun a hot planet. Upon that world, below the cap of ice at the north pole, lay a forest twin to that left behind by the traveling warrior. Deep within that second forest sat a circle of beings steeped in timeless lore. They wove magic. A soft, warm glow of light formed a sphere about them, as each sat upon the bare earth, richly colored robes unblemished by stain of soil. All eyes were closed, but each saw what he or she needed to see. One, ancient beyond the memory of the others, sat above the circle, suspended in air by the strength of the spell they all wove together. His white hair hung below his shoulders, held back by a simple wire of copper set with a single jade stone upon his forehead. His palms were held up and forward, and his eyes were fixed upon another, a black-robed human, who floated opposite him. That other rode the currents of arcane energy forming a matrix about him, sending his consciousness along those lines, mastering this alien magic. The black-robed one sat in mirror pose, his hands held palm out, but his eyes were closed as he learned. He mentally caressed the fabric of this ancient elven sorcery and felt the intertwined energies of every living thing in this forest, taken and lightly turned, never forced, toward the needs of the community. Thus the Spellweavers used their powers: gently, but persistently, spinning the fiber of these ever natural energies into a thread of magic that could be used. He touched the magic with his mind and he knew. He knew his powers were growing beyond human understanding, becoming godlike in comparison to what he had once thought were the limits of his talents. He had mastered much in the passing year, yet he knew there was much more to learn. Still, with his tutoring he now had the means to find other sources of knowledge. The secrets known to few but the greatest masters--to pass between worlds by strength of will, to move through time, and even to cheat death--he now understood were possible. And with that understanding, he knew he would someday discover the means of mastering those secrets. If he was granted enough time. And time was at a premium. The leaves of the trees echoed the rustle of the distant darkwind. The man in black set dark eyes upon the ancient being floating before him, as both withdrew their minds from the matrix. Speaking by the strength of mind, the man in black said, So soon, Acaila? The other smiled, and pale blue eyes shone forth with a light of their own, a light which when first seen had startled the man in black. Now he knew that light came from a deep power beyond any he had known in any mortal save one other. But this was a different power, not the astonishing might of that other but the soothing, healing power of life, love, and serenity. This being was truly one with all around him. To gaze into those glowing eyes was to be made whole, and his smile was a comfort to see. But the thoughts that crossed the distance between the two as they gently floated earthward were troubled. It has been a year. It would have served us all had we more time, but time passes as it will, and it may be that you are ready. Then with a texture of thought the black-robed man had come to understand was humor, he added aloud, "But ready or unready, it is time." The others rose as one and for a silent moment the black-clad one felt their minds join with his, in a final farewell. They were sending him back to where a struggle was under way, a struggle in which he was to play a vital part. But they were sending him with much more than he had possessed when he had come to them. He felt the last contact, and said, "Thank you. I will return to where I can travel quickly home." Without further words he closed his eyes, and vanished. Those in the circle were silent a moment, then each turned to undertake whatever task awaited him or her. In the branches the leaves remained restless and the echo of the darkwind was slow in fading. The darkwind blew until it reached a ridge trail above a distant vale, where a band of men crouched in hiding. For a brief moment they faced the south, as if seeking the source of this oddly disturbing wind, then they returned to observing the plains below. The two closest to the edge had ridden long and hard in response to a report by an outriding patrol. Below, an army gathered under banners of ill aspect. The leader, a greying tall man with a black patch over his right eye, hunkered down below the ridge. "It's as bad as we feared," he said in hushed tones. The other man, not as tall but stouter, scratched at a grey-shot black beard as he squatted beside his companion. "No, it's worse," he whispered. "By the number of campfires, there's one hell of a storm brewing down there." The man with the eye patch sat silently for a long moment. "Well, we've somehow gained a year. I expected them to hit us last summer. It is well we prepared, for now they'll surely come." He moved in a crouch as he returned to where a tall, blond man held his horse. "Are you staying?" The second man said, "Yes, I think I'll watch for a while. By seeing how many arrive and at what rate, I may hazard a good guess at how many he's bringing." The leader mounted. The blond man said, "What matter? When he comes, he'll bring all he has." "I just don't like surprises, I suppose." "How long?" asked the first man. "Two, three days at most, then it will get too crowded hereabouts." "They're certain to have patrols out by now. Two days at the most." With a grim smile he said, "You're not much as company goes, but after two years I've grown used to having you around. Be careful." The second man flashed a broad grin. "That cuts two ways. You've stung them enough for the last two years: they'd love to throw a net over you. It wouldn't do to have them show up at the city gates with your head on a battle pike." The blond man said, "That will not happen." His open smile was in contrast to his tone, one of determination the other two knew well. "Well, just see it doesn't. Now get along." The company moved out, with one rider staying behind to accompany the stout man in his watch. After a long minute of observing, the stout man muttered softly, "What are you up to this time, you misbegotten son of a motherless whoremonger? Just what are you going to throw at us this summer, Mormandamus?" Excerpted from A Darkness at Sethanon by Raymond E. Feist All rights reserved by the original copyright owners. Excerpts are provided for display purposes only and may not be reproduced, reprinted or distributed without the written permission of the publisher.</anon> </opt>

Reviews provided by Syndetics

Publishers Weekly Review

The concluding volume of Feist's ``Rift-war'' trilogy opens with the Kingdom of the Isles enjoying a deceptive peace. Under cover of the Festival of Presentation, however, the dreaded Nighthawks come out of hiding in the warrens and sewers of Fish Town to attempt the assassination of Prince Arutha and his replacement by a double. Nothing in the ensuing 400 pages matches this lively opening. After Arutha fakes his own death, he sets out with a small party to avert a devastating war by killing his adversary, the evil lord Murmandamus. Their adventures, involving wizardry, siege war, goblins and giants, finally reveal that behind Murmandamus are the Dreadlord powers, intent on using the Lifestone to open a rift between universes. Although well-written and distinctly above average for such heroic fantasy, this is still a frustrating novel: intelligent, but not inventive; intriguing, but not involving. (March 7) (c) Copyright PWxyz, LLC. All rights reserved

Kirkus Book Review

A glum, twiddling wrap-up to the overextended trilogy of Magician (1982) and Silverthorn (1985). Once again the evil sorcerer Murmandamus is gathering vast forces to assault the various good guys of planet Midkemia: upright Prince Arutha, feigning death in order to proceed in secret to what he believes will be a fateful showdown with Murmandamus; Tomas, reincarnation of an ancient, superpowerful Valheru (former godlike rulers of the planet), and his ally Ryath the shape-shifting dragon; wizard Pug, returning from an edifying sojourn with some hidden elves; and mysterious supersorcerer Macros, who needs Tomas' and Pug's help to escape a magical time-trap. Why is Murmandamus and his vast army heading for Sethanon? Well, it emerges that the Lifestone is hidden there, a magical rock that, in Murmandamus' hands, will open interdimensional doors and allow the original Valheru to return. The problem is that the Valheru are all insane, bent only on absolute destruction. Some unexciting battles occur along the way, but the promised showdown doesn't amount to much. The bad guys lack the conviction of their evil and the good guys are cardboard pop-ups. The wildly uneven plotting doesn't help. So, what with the pompous dialogue and the grind-it-out prose: a fairly dismal production, likely to disappoint even Feist veterans. Copyright ©Kirkus Reviews, used with permission.